Here’s the new Apple tax every developer is going to hate


Apple is finally opening the iPhone to third-party app stores in the European Union, kicking off a potentially vibrant, unwieldy, and eclectic new era for its app ecosystem. At least, it might, depending on how developers respond to a hurdle that is at once tiny and immense: a €0.50 fee.

Apple is introducing a new fee structure for apps that want to operate on these third-party stores. On the surface, it looks great: apps pay no cut of sales to Apple if they’re distributed via a third-party store. And if a developer still wants to be distributed via Apple’s App Store, too, the cut drops from the traditional 30 percent fee down to 17 percent. It’s an even lower 10 percent fee for qualifying “small business” apps, down from the original 15 percent. So far, a much better deal.

The real caveat comes into play only once apps are popular enough. Any app that sees more than 1 million installs per year must pay Apple a 50 euro cent fee (about 54 cents USD) for every new installation over that first 1 million — that fee is charged once per every user each year. Crucially, app updates count as installations, too. Since no major app goes more than a year without an update, that effectively means any sufficiently popular app is going to be indefinitely paying Apple 50 euro cents per user per year, above that initial 1 million. It’s not just apps, either. Third-party app stores must also pay Apple 50 euro cents per user per year, and they do not receive the 1 million install grace that apps do.

Developers can escape Apple’s steep cut and restrictive rules, but they have to pay a heavy fee in exchange

This all makes for a potentially expensive proposition. Developers can play it safe, remaining inside Apple’s App Store and sticking with the old 30 percent cut and no installation fee if they choose. Or they can free themselves from Apple’s steep revenue cut and restrictive App Store rules, but they must pay a heavy fee upfront in exchange.

Here’s some extremely back-of-the-napkin math: Facebook has 408 million monthly users in Europe across all platforms — web, Android, iOS, etc. iPhones make up about one-third of the mobile phone market in Europe. If one-third of those Facebook users have the iPhone app installed, Meta would be paying Apple €67.5 million (around $73.4 million) per year, just for Facebook. And there’d be another fee for WhatsApp, another for Instagram, another for Messenger, and so on. That number is also just for active users. Meta would also have to pay for people who installed the app years ago and never open it up but still get automatic updates.

For a big company, the price could be worth it. Spotify has been waiting to get out from under the thumb of Apple’s 30 percent cut for years and, as such, has offered no way to subscribe in its iOS app or make in-app purchases of products like audiobooks. If Spotify were to convert a free user to a paying one via a third-party store with no revenue sharing, it would more than make up that 50 euro cents each year. But it’s a gamble: a lot of users still won’t pay a dime, and Spotify will have to pay for them anyway. The company will need to size up whether tens of millions of dollars in download fees can be offset by the gains it would make from new subscriptions and purchases.

The fee is also particularly tough on smaller apps. An app that’s gone viral can easily surpass 1 million installs, and since a great many apps don’t charge users upfront (or ever), they could quickly burn a lot of cash. That could be a devastating situation for briefly explosive social apps like Clubhouse or BeReal. They would have paid millions for their skyrocketing popularity — and then continue to pay millions as they sit on people’s phones unused.

There are two more complications in all of this: a company has to launch a third-party app store, and developers then have to migrate their users over to that store. And Apple does not make it easy for apps to shift users from one store to another. A user must first install the new app store, then uninstall the old version of the app that was downloaded through Apple’s App Store, and finally, reinstall the app through the new app store.

Developers that care enough to escape Apple’s fees will have to find a way to compel users to put in this effort. If the only way to download the Amazon app is through the Amazon Appstore (currently Android only), then users will eventually find their way to Amazon’s website and figure it out — Amazon is a big enough draw to make it worth the time. But if Amazon remains available through Apple’s store, too, it’s hard to imagine that anyone would bother.

The fee is “clearly one of the poison pills” in Apple’s plan

Apple’s fee might stop competition from arising altogether. Amazon currently pays no cut to Apple for purchases through its app because it only offers physical goods. Opening an app store would mean subjecting itself to tens of millions of dollars in fees, with only the hypothetical success of its new store on the other side. It should be no surprise that the first big app store announcement comes from Epic, a company with its biggest title — Fortnite — missing altogether from Apple’s App Store. That means no entrenched install base to migrate.

Critics of Apple’s practices have already begun complaining about the 50 euro cent fee. Epic CEO Tim Sweeney obliquely referred to them as “junk fees.” Spotify CEO Daniel Ek seemed to be teasing out whether it was worth bothering with the new scheme in a post on X (formerly Twitter). “Imagine you have an active base of hundred million users,” he asked, leaving the results of the thought experiment hanging.

Hey and Basecamp exec David Heinemeier Hansson described the fee as “clearly one of the poison pills” in Apple’s plan. But he thought for a company at Spotify’s scale, it would be worth it. “It’s still far more advantageous than the insane 30% cut,” he wrote.

Apple’s justification for this 50 euro cent fee is that the company spends a lot of time and effort creating developer tools to make all of this possible, and those big apps are the ones that make the most use of its tools. In an earlier era of technology — with Windows and macOS — platform operators offered these tools for free because they recognized that it was third-party developers and their apps that made their platforms worth using. Today, Apple seems to have realized something else: that developers need its platform more than it needs any one developer. And so, even with the Digital Markets Act (DMA) cracking Apple’s platform open, we’re still stuck in a world of fees that feed back to Apple.

The conversation isn’t necessarily over. The European Commission will review Apple’s new rules once enforcement of the DMA goes into effect in March. If regulators feel that something in Apple’s plan violates the law, they could push back. This fee already seems to be among the bigger issues that critics will point to.

Still, this is the structure that Apple is offering for now, and the possibilities for iOS developers and the ecosystem at large are huge. But first, one of them has to make the jump — and push through Apple’s multimillion cent fee structure in the process.





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